showing 9 games
name | publisher(developer) | year arrow_downward | author(s) | |
---|---|---|---|---|
The Tower of Druaga | Namco | 1985 | labelimageminimize | |
Faxanadu | Hudson Soft;Nintendo;Hyundai (Hudson Soft) | 1987 | labelimagesubject | |
Final Fantasy | Square | 1987 | Akitoshi Kawazu (designer) Hiromichi Tanaka (designer) Hironobu Sakaguchi (Director ) Koichi Ishii (designer) Masafumi Miyamoto (Producer) Nasir Gebelli (code) Nobuo Uematsu (music) Yoshitaka Amano (artist) | labelimagesubject |
Elysion | Tokyo Shoseki (SystemSoft) | 1988 | darkness] (character design) Devil Mine Hiroshi night[or is it | labelimageminimize |
Deep Dungeon III: Yuushi Heno Tabi | Square (Hummingbird Soft) | 1988 | Hidenori Katsura (sub programer) Hidenori Katsura (game design) Hiroshi Imanishi (director) Hiroshi Takayama (game design) Hiroshi Takayama (combat design) Kazuya Matsushita (music) Kazuya Matsushita (s.e) Shinichi Tsuruta (main programer) Shinichi Tsuruta (game design) Tetsuo Yasuda (scenario) Tetsuo Yasuda (visual design) Tetsuo Yasuda (game design) Yuka Inoue (advice) | labelimagesubject |
Saiyuuki World | Jaleco (NMK) | 1988 | labelimageminimize | |
Final Fantasy II | Square | 1988 | Akitoshi Kawazu (game design) Hiromichi Tanaka (game design) Hironobu Sakaguchi (original concept) Hironobu Sakaguchi (director) Hiroshi Nakamura (program assist) Kaoru Moriyama (:official] english translation :of the unpublished prototype]) Kasuko Shibuya (graphics) Katsuhisa Higuchi (additional programming) Kenji Terada (scenario writer) Koichi Ishii (game design) Masafumi Miyamoto (producer) Masanori Hoshino (sound design) Naoki Okabe (additional programming) Nasir Gebelli (programming) Nobuo Uematsu (composer) Ryoko Tanaka (graphics) Shinichiro Kajitani (special thanks) Takeyoshi Itoh (program assist) Yoshitaka Amano (character design) | labelimagesubject |
Castle of Dragon | Athena;Seta U.S.A. (Athena) | 1990 | labelimagesubject | |
Sword Master | Activision;Athena (Athena) | 1990 | labelimagesubject |